Shadows of Acheron
Elements is a card game which has Elven and Eladrin origins. It was originally designed to be a game to teach young Elves and Eladrin the value and principles associated with elemental balance and elemental mastery. However, when the game became more popular amongst the other mortal races of the world, it eventually became a gambling game.
- There are 4 suits of cards in Elements – Fire, Water, Earth, and Air. Each suit has an icon which has a distinct color and shape that represents its element.
- Each suit consists of cards numbered from 1 to 7. This is usually represented by an appropriate number icons of the card’s suit arranged in a pattern, with the printed number appearing in the corners of the cards as well.
- All suits are of equal value (there are no trump suits).
- Each card has a numerical value equal to the number on the card (from 1 to 7).
- One player will be designated as the dealer, and will shuffle and deal the cards for one round.
- Each player will be dealt a total of 4 cards in a round.
- After each player has received 1 card, a round of betting occurs (follows the normal poker rules for betting). In other words, there are a total of 4 rounds of betting per round.
- The round will be resolved (see “Hand Values” below) amongst each player that is still in the game after betting.
- The player to the left of the current dealer will be designated as the dealer for the next round.
- The game continues until only one player is left, having acquired all of the money of the other players.
- The 4 cards dealt to each player during a round forms their “Hand”.
- There are 3 ranks of “Hands”, with some being more valuable than others. The ranks of “Hands” are as follows (in order from most valuable to least valuable):
1) Mastery – All 4 cards are of the same suit
2) Balance – 1 card from each suit
3) Flux – Any non-mastery and non-balance hand
- If only one person has “Mastery”, they win the round. If more than one has “Mastery”, they compare the numerical value of their cards.
- If no one has “Mastery”, and one person has “Balance”, they win the round. If more than one has “Balance”, they compare the numerical value of their cards.
- If no one has “Mastery” or “Balance”, all players are in “Flux”, and they compare the numerical value of their cards.