New God of Magic
Azerus, or "The Lord of Spells", has control over the domain of magic. Since magic pervades all of reality and binds the world together, this makes him one of the three most powerful gods, along with [[:vahn|Vahn]] and [[:zyne| …
God of Trickery and Fear
Zyne, or "The Fear in the Hearts of Men", was created during [[The First Day]]. As such, he is one of the 3 oldest and most powerful gods of [[Acheron]], along with [[:vahn|Vahn]] and [[:mahou|Mahou]] (now deceased). He …
Old God of Magic
Mahou, or "The Spell Emperor", was one of the 3 oldest and most powerful gods, along with [[:vahn|Vahn]] and [[:zyne|Zyne]]. His domain was Magic, and magic is what ties the world together.
God of Goodness and Healing
Vahn, or "The Triumphant Golden Dawn", represents the goodness that is in the hearts of mortals. He is one of the three oldest and most powerful gods, along with [[:zyne|Zyne]] and [[:mahou|Mahou]] (now deceased).
God of Luck
Murza, "The Balancer of Fate", holds sway over the domain of luck. Good luck comes along with the bad, and no one understands this more than Murza. He resides in his airship casino, Fate's Fortune, floating above the city of [[ …
Purely Malevolent God
The Nightmare is very different from his other god brothers and sisters. While they all seek to serve mortals and keep things running smoothly (since their power comes from mortals), the Nightmare believes it was a mistake …
God of Death and Undeath
Tarnus, or "The Life Unlasting", is in charge of the domains of Death and Undeath. As death is a natural part of life, he performs a vital role in keeping things in motion. As such, he is sort of a necessary evil.
God of War (Good)
Iiora, or "The Shield Hand of War", believes in using strength and martial power to defend the weak and champion the downcast. She is highly honorable, and her clerics and paladins are some of the noblest and fiercest warriors …
God of War (Evil)
Arn, "The Sword Hand of War," believes strength should be used to overcome the weak, and the strong deserve what they are able to take. His clerics and paladins are among the most vicious and troublesome mortals in the world. …
God of Commerce
His dominion is greed, wealth, and commerce. Not inherently evil, but those that follow his beliefs always put themselves and their own profit above others.
One of the minor deities, Deinir hasn't …
God of Earth
Rhind'Asar, or "The Stony Bones of the Earth", represents the dwarven ideal and holds sway over earth, stone, and endurance. The dwarves prefer living in the mountains or underground, carving out massive living structures from the …
God of Nature
Brinn, or "Brinn the Green", has sway over plants, life, healing, and other aspects of the natural world. She can be giving and kind, but sometimes cruel and relentless - just as nature can.
As a minor …
God of the Ocean
Quethos, "The Bottomless Depths", is the lord of the seas, and his temper is legendary. He is prideful and territorial, and doesn't like mortals intruding in his domain without his permission. He is the reason sea travel is so …
God of Travel
Terminus, or "The Winding Path", is the enabler of all travel. Even though he is a deity, he prefers to "rough it" and rely on mundane methods of travel. He enjoys feeling the accomplishment of reaching a destination after the long …